- about -
Adam Skorupa is a composer and sound effect designer, who has received multiple awards, both polish and international. Born 1975 in Wroclaw, but right now he lives in capital city of Poland-Warsaw.
His composing roots go back to 1990. In the past, an active "demoscene" participant, known as "Scorpik". In 1997 he founded "Aural Planet" - one of the first Polish electronic music acts focusing on ambient/trance. Honored by the IGN website in 2007 for best original video game music ("The Witcher" soundtrack). He specializes in comprehensive development of music and sound effects for video games, advertisement spots and feature films.
In 15 years he composed more than 3000 track. That is approximately 150 hours of music, and to listen to it all one would need more than 6 days and night.
Krzysztof Wierzynkiewicz is a composer for video games, film and TV. Krzysztof composed music for AAA titles such as: Bulletsotrm (People Can Fly/EA), The Witcher 2: Assassins of Kings (CDProjectRED/Namco Bandai). Also is co-autor of Animated History of Poland directed by Tomek Baginski.
Born 1974 in small town on the west border of Poland where he lives until today. He has been interested in music since childhood. At primary school performed in several school's specacles and shows. In 1984 won first prize at the Summer Song Festival in Andrychow (Poland).
During '90 actively worked on Amiga Demoscene forming, together with friends group called Venture. Their presentations and videoclips differed from typical, mainstream demos but still got a lot of recognition and often ended at one of three first competitions' places. Krzysztof's crowning achievement on amigascene was winning the Best Polish Scene musician Award in 1998.
Since year 2000 Krzysztof composes and produces music as a freelance artist. He working with every known music genre and style.
What we offer
- Advertisement, feature films, games and presentations
- Any genre and style
- Short and long arrangements
- With session musicians and/or orchestra
- Audio recording and synchronization
- Actor/Lecturer recording and post-production
- Comprehensive game sound packages: producing sounds and implementation